Alas, the food dehydrator has once again been de-railed. Earlier this week it was because the box I had found was too small and thus a fire hazard. Then, the wooden dowels meant for the project got turned into very badly needed staking poles for our tomato plants. Finally last night, with all the materials and a few hours of empty time before me, I sat down only to realize that my camera is missing (a whole other issue to deal with).
I considered foregoing the photographic evidence, but it seemed in poor form. A good how-to guide needs photos, and this is a pretty exciting project. So please bear with me. I have borrowed a camera and by tomorrow (barring any other setbacks) the food dehydrator will be revealed!
In the meantime, I’m turning my attention to the board game. To jog your memories, I pulled the task “make your own board game” from the hat last week. After hemming and hawing about what kind of board game to create, I settled on the idea of a Life-meets-Monopoly style game looking at poverty issues in Toronto.
There are a lot of potential issues with trying to paint a picture of poverty through a board game, but my main goal has been to spark some debate amongst family and friends, so I’m running with it.
The recommendations so far include the following:
- Before you start, you pick your character cards. This will tell you your family & living situation, your education level/employability status and a miscellaneous category that could include pieces like what your immigration status is, financial/credit history, health, etc.
- Like Monopoly, there are chance and opportunity cards. Chance could include items that deal with injury, healthcare, unemployment, public policy changes, immigration status, etc. while the opportunity cards would focus on getting into training programs, positive public policy changes, participating in a community garden/kitchen, gaining access to a community health center, etc.
- Rolling dice will use an element of chance to determine your employment — you’ll be able to receive points to increase/decrease your employability status, but then it’s left to chance
- Given the upcoming mayoral election, squares alluding to the effects of one mayor winning over the other and its effect on policy could be included
- There will be a bunch of “all player” cards in the deck, that affect everyone. These are things like a recession hits, natural disaster, HST introduced, tuition fees frozen, minimum wage increases, etc
- The initial character cards will determine your monthly pay and then every time you land on a pay day you collect your salary / OW / ODSP.
- A few other miscellaneous things to fit in: car accident, apply for OHIP but get appendicitis before your card arrives (sound familiar?), bed bugs, apply for TCHC, something related to physical accessibility of services and food deserts.
So I leave it to you, now! What other things should be included? What should be removed? What organizations, individuals, policies, situations should be highlighted?